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Journey no. 89, Thursday, 14 January 2027

Early table

  1. J♦4♠A♠4♦8♥K♣4♣

    Stop 1: Klondike

    Draw 1. Deal kd1-017.

    Dig in the tallest column. The right-hand columns start with the most face-down cards. Freeing them early pays off, because a long hidden stack late in the game is where Klondike deals usually stall.

    Play stop 1
  2. 6♠9♠J♥2♦K♣K♥5♣10♥3♦9♥6♦2♣9♣J♣7♣3♥8♦Q♥A♦Q♦7♥6♥8♠J♦7♠A♠5♠3♣10♣8♥Q♣K♠4♦5♦2♥4♠10♠Q♠8♣5♥4♥4♣A♣3♠10♦6♣9♦J♠2♠K♦7♦

    Stop 2: FreeCell

    Classic. Deal fcc-112.

    Safe cards go home by themselves. A card moves to its foundation automatically when nothing still in play could need it: aces and twos always, higher cards once both cards of the other colour one rank lower are home.

    Play stop 2
  3. 8♠Q♠3♠6♠4♠8♠Q♠7♠6♠A♠

    Stop 3: Spider

    1 suit, optional. Deal sp1-012.

    Clear the shortest column. The column with the fewest cards is the quickest one to empty, and an empty column opens up the rest of the table.

    Play stop 3

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