Journey no. 81, Wednesday, 6 January 2027
Lucky run
Stop 1: Klondike
Empty a column when a king is ready. An empty column only accepts a king. Clearing one is worth most when a king is waiting, in the waste or on top of hidden cards. Without a king to place, the space just sits there.
Play stop 1Stop 2: FreeCell
Keep the last cell open. Filling the final free cell leaves no room to manoeuvre. Do it when the move wins something concrete, such as freeing an ace.
Play stop 2Stop 3: Spider
Count your deals. The stock holds five rows of ten cards. The table shows how many deals are left, so you can plan where each new row will land.
Play stop 3