Journey no. 66, Tuesday, 22 December 2026
Patient run
Stop 1: Klondike
Choose which card fills a spot. When two cards could take the same place, such as two red sixes for one black seven, pick the one whose move turns over a hidden card or empties a column.
Play stop 1Stop 2: FreeCell
Know how many cards can move. You can move (free cells + 1) × 2 to the power of empty columns cards at once. When the destination is itself an empty column, count one fewer empty column.
Play stop 2Stop 3: Spider
An empty column is your best tool. An empty column accepts any card or run. Use it to reorder runs and turn over cards, rather than parking a king there for good.
Play stop 3