Journey no. 65, Monday, 21 December 2026
Amber notebook
Stop 1: Klondike
Draw 1: the stock comes round again. In Draw 1 you can turn the stock as many times as you like, one card at a time. A card you pass over is not lost; it returns on the next pass, in the same order.
Play stop 1Stop 2: FreeCell
Free cells are short-term parking. Each card in a free cell lowers how many cards you can move together. Park a card when you already know how it will come back out.
Play stop 2Stop 3: Spider
Turn up face-down cards. Forty-four cards start face down. A move that turns one over is usually worth more than a move that only tidies a run.
Play stop 3