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Journey no. 48, Friday, 4 December 2026

Autumn harbour

  1. A♠Q♣7♦8♣Q♠6♣10♠

    Stop 1: Klondike

    Draw 1. Deal kd1-060.

    Choose which card fills a spot. When two cards could take the same place, such as two red sixes for one black seven, pick the one whose move turns over a hidden card or empties a column.

    Play stop 1
  2. 7♠2♥3♣5♦10♦10♥3♠4♥4♠7♣K♦9♣J♥J♠10♠J♣10♣6♠J♦8♣Q♣8♦5♣5♥K♠8♠6♣9♦Q♥A♥4♦K♣9♥9♠8♥3♦K♥2♦7♥3♥Q♠2♠2♣A♣4♣5♠6♦Q♦A♠7♦6♥

    Stop 2: FreeCell

    Classic. Deal fcc-099.

    An empty column beats a free cell. A free cell holds one card. An empty column holds a whole ordered run and doubles how many cards you can move at once.

    Play stop 2
  3. 7♠J♠8♠5♠Q♠8♠J♠J♠2♠3♠

    Stop 3: Spider

    1 suit, optional. Deal sp1-011.

    An empty column is your best tool. An empty column accepts any card or run. Use it to reorder runs and turn over cards, rather than parking a king there for good.

    Play stop 3

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