Journey no. 48, Friday, 4 December 2026
Autumn harbour
Stop 1: Klondike
Choose which card fills a spot. When two cards could take the same place, such as two red sixes for one black seven, pick the one whose move turns over a hidden card or empties a column.
Play stop 1Stop 2: FreeCell
An empty column beats a free cell. A free cell holds one card. An empty column holds a whole ordered run and doubles how many cards you can move at once.
Play stop 2Stop 3: Spider
An empty column is your best tool. An empty column accepts any card or run. Use it to reorder runs and turn over cards, rather than parking a king there for good.
Play stop 3