Journey no. 37, Monday, 23 November 2026
Midnight fireside
Stop 1: Klondike
Send cards home at a steady pace. Aces and twos are always safe on the foundations. With higher cards, check whether a card of the other colour and one rank lower might still need somewhere to land before you move them up.
Play stop 1Stop 2: FreeCell
Find the aces and twos first. Before your first move, find where the aces and twos sit. The cards lying on top of them are the first problem the deal has set you.
Play stop 2Stop 3: Spider
Only one suit moves together. Any card can sit on a card one rank higher, but only a run of one suit, in order, moves as a unit. In one-suit Spider every ordered run qualifies.
Play stop 3