Solitaire Club
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Journey no. 30, Monday, 16 November 2026

Full house

  1. 5♦6♥6♣9♦J♥A♣4♥

    Stop 1: Klondike

    Draw 1. Deal kd1-114.

    Choose which card fills a spot. When two cards could take the same place, such as two red sixes for one black seven, pick the one whose move turns over a hidden card or empties a column.

    Play stop 1
  2. 4♣Q♠4♦K♠6♥K♥K♣2♠A♣3♦3♣Q♣J♣2♣7♠A♥3♥6♠Q♦7♣5♠9♦8♠7♥10♥6♦4♥6♣5♣J♥9♠Q♥2♥10♠A♦K♦10♣J♦10♦8♣3♠5♥2♦5♦J♠8♦9♣4♠8♥7♦9♥

    Stop 2: FreeCell

    Classic. Deal fcc-105.

    Build ordered runs early. Runs that go down in rank and alternate in colour can later move as one unit. Building them early keeps the table flexible.

    Play stop 2
  3. 3♠4♠4♠3♠6♠8♠K♠6♠A♠2♠

    Stop 3: Spider

    1 suit, optional. Deal sp1-113.

    An empty column is your best tool. An empty column accepts any card or run. Use it to reorder runs and turn over cards, rather than parking a king there for good.

    Play stop 3

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