Journey no. 21, Saturday, 7 November 2026
The long table
Stop 1: Klondike
Choose which card fills a spot. When two cards could take the same place, such as two red sixes for one black seven, pick the one whose move turns over a hidden card or empties a column.
Play stop 1Stop 2: FreeCell
Keep the last cell open. Filling the final free cell leaves no room to manoeuvre. Do it when the move wins something concrete, such as freeing an ace.
Play stop 2Stop 3: Spider
An empty column is your best tool. An empty column accepts any card or run. Use it to reorder runs and turn over cards, rather than parking a king there for good.
Play stop 3