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Journey no. 20, Friday, 6 November 2026

Steady hands

  1. 6♥4♦9♦6♦10♠9♠Q♦

    Stop 1: Klondike

    Draw 1. Deal kd1-104.

    Draw 1: the stock comes round again. In Draw 1 you can turn the stock as many times as you like, one card at a time. A card you pass over is not lost; it returns on the next pass, in the same order.

    Play stop 1
  2. 4♠2♦K♠J♣5♥5♦9♠A♦4♥7♠10♦9♦6♦8♣3♥3♣2♥6♣Q♠9♥5♣J♠2♠J♥Q♣8♥7♥K♥7♦3♦K♣4♦10♥10♣8♠7♣Q♥9♣3♠10♠A♠2♣J♦Q♦4♣K♦6♥A♣8♦A♥5♠6♠

    Stop 2: FreeCell

    Classic. Deal fcc-055.

    Build ordered runs early. Runs that go down in rank and alternate in colour can later move as one unit. Building them early keeps the table flexible.

    Play stop 2
  3. 5♠7♠K♠10♠J♠7♠K♠4♠10♠2♠

    Stop 3: Spider

    1 suit, optional. Deal sp1-063.

    Turn up face-down cards. Forty-four cards start face down. A move that turns one over is usually worth more than a move that only tidies a run.

    Play stop 3

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