Solitaire Club
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Journey no. 19, Thursday, 5 November 2026

Second pass

  1. K♥2♣3♥A♠8♠2♥8♣

    Stop 1: Klondike

    Draw 1. Deal kd1-067.

    Send cards home at a steady pace. Aces and twos are always safe on the foundations. With higher cards, check whether a card of the other colour and one rank lower might still need somewhere to land before you move them up.

    Play stop 1
  2. 6♦8♠K♥7♠2♣Q♦Q♥6♥J♥A♥7♥A♦8♦5♥3♣Q♣K♦4♥2♥9♥J♦5♦K♠A♠9♦5♣4♠7♣4♣8♥5♠A♣6♠J♣2♠Q♠3♠10♠10♣9♠8♣K♣2♦7♦3♥10♥4♦10♦9♣6♣J♠3♦

    Stop 2: FreeCell

    Classic. Deal fcc-002.

    Safe cards go home by themselves. A card moves to its foundation automatically when nothing still in play could need it: aces and twos always, higher cards once both cards of the other colour one rank lower are home.

    Play stop 2
  3. 8♠10♠3♠10♠8♠4♠J♠K♠J♠10♠

    Stop 3: Spider

    1 suit, optional. Deal sp1-022.

    Only one suit moves together. Any card can sit on a card one rank higher, but only a run of one suit, in order, moves as a unit. In one-suit Spider every ordered run qualifies.

    Play stop 3

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