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Journey no. 12, Thursday, 29 October 2026

Two by two

  1. 5♦2♥K♥6♦7♣7♦6♣

    Stop 1: Klondike

    Draw 1. Deal kd1-048.

    Choose which card fills a spot. When two cards could take the same place, such as two red sixes for one black seven, pick the one whose move turns over a hidden card or empties a column.

    Play stop 1
  2. A♦6♦K♣10♣K♠J♦3♣9♠4♣A♣5♦J♠4♦J♥A♠10♦Q♣8♣5♣5♥7♠9♥4♠Q♥K♥7♦2♣K♦6♣6♥9♣4♥2♠3♥7♥5♠J♣8♦10♥2♥9♦A♥2♦Q♦6♠7♣8♥Q♠3♦3♠8♠10♠

    Stop 2: FreeCell

    Classic. Deal fcc-111.

    Plan to empty one short column. The column with the fewest cards is the quickest route to an empty column. Decide early which one you are clearing.

    Play stop 2
  3. K♠2♠6♠K♠5♠J♠7♠8♠6♠10♠

    Stop 3: Spider

    1 suit, optional. Deal sp1-095.

    An empty column is your best tool. An empty column accepts any card or run. Use it to reorder runs and turn over cards, rather than parking a king there for good.

    Play stop 3

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