Journey no. 12, Thursday, 29 October 2026
Two by two
Stop 1: Klondike
Choose which card fills a spot. When two cards could take the same place, such as two red sixes for one black seven, pick the one whose move turns over a hidden card or empties a column.
Play stop 1Stop 2: FreeCell
Plan to empty one short column. The column with the fewest cards is the quickest route to an empty column. Decide early which one you are clearing.
Play stop 2Stop 3: Spider
An empty column is your best tool. An empty column accepts any card or run. Use it to reorder runs and turn over cards, rather than parking a king there for good.
Play stop 3