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Journey no. 10, Tuesday, 27 October 2026

Even keel

  1. 8♥K♠9♥5♦8♠4♥9♣

    Stop 1: Klondike

    Draw 1. Deal kd1-094.

    Send cards home at a steady pace. Aces and twos are always safe on the foundations. With higher cards, check whether a card of the other colour and one rank lower might still need somewhere to land before you move them up.

    Play stop 1
  2. A♦6♦Q♣A♥Q♠Q♦10♣2♣6♠7♦5♥9♦9♣7♠2♥9♠K♣9♥4♣4♦K♠8♦10♥8♠J♠5♠3♣Q♥K♥A♠5♦10♦8♥J♣4♥K♦3♠2♠J♥3♦5♣7♣6♣3♥7♥2♦10♠J♦A♣4♠6♥8♣

    Stop 2: FreeCell

    Classic. Deal fcc-005.

    Build ordered runs early. Runs that go down in rank and alternate in colour can later move as one unit. Building them early keeps the table flexible.

    Play stop 2
  3. 6♠K♠5♠A♠7♠2♠A♠A♠K♠6♠

    Stop 3: Spider

    1 suit, optional. Deal sp1-013.

    Only one suit moves together. Any card can sit on a card one rank higher, but only a run of one suit, in order, moves as a unit. In one-suit Spider every ordered run qualifies.

    Play stop 3

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