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Journey no. 5, Thursday, 22 October 2026

The copper lamp

  1. 9♣3♣10♠J♦A♥5♣7♥

    Stop 1: Klondike

    Draw 1. Deal kd1-029.

    Pick your king carefully. When a column empties and two kings could fill it, move the king that frees more: one sitting on hidden cards, or one whose queen is ready to follow.

    Play stop 1
  2. 5♣10♥9♦J♣4♣4♠K♦3♦6♥3♣Q♦6♣K♥8♥5♥10♦3♠8♣8♦7♠9♣Q♥J♠A♣K♣2♣7♥2♠4♦10♠10♣5♠9♥7♦7♣K♠J♦A♠3♥2♦A♥J♥Q♠6♠4♥Q♣2♥8♠9♠A♦6♦5♦

    Stop 2: FreeCell

    Classic. Deal fcc-100.

    Free cells are short-term parking. Each card in a free cell lowers how many cards you can move together. Park a card when you already know how it will come back out.

    Play stop 2
  3. A♠J♠10♠4♠6♠J♠2♠10♠2♠6♠

    Stop 3: Spider

    1 suit, optional. Deal sp1-048.

    Tidy up before you deal. A new row covers all ten columns. Make the moves you can, and turn over what you can, before you tap the stock.

    Play stop 3

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