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Journey no. 3, Tuesday, 20 October 2026

Long columns

  1. 4♣A♠8♣5♠3♥5♣10♦

    Stop 1: Klondike

    Draw 1. Deal kd1-075.

    Choose which card fills a spot. When two cards could take the same place, such as two red sixes for one black seven, pick the one whose move turns over a hidden card or empties a column.

    Play stop 1
  2. 6♠5♠6♣2♣A♥J♣8♥10♣2♦3♦5♣J♥4♠8♠K♣4♣4♦A♦A♣7♠3♠J♠A♠10♦9♦7♦6♥6♦10♥J♦10♠Q♦9♠K♦5♦9♣8♦4♥K♥3♣7♥Q♠K♠3♥Q♣8♣2♥2♠9♥7♣5♥Q♥

    Stop 2: FreeCell

    Classic. Deal fcc-114.

    Kings belong at the head of a column. A king can't be placed on another card. Moving one into an empty column to build beneath it is a plan, not a waste of the space.

    Play stop 2
  3. 3♠J♠J♠K♠3♠2♠A♠5♠6♠2♠

    Stop 3: Spider

    1 suit, optional. Deal sp1-086.

    An empty column is your best tool. An empty column accepts any card or run. Use it to reorder runs and turn over cards, rather than parking a king there for good.

    Play stop 3

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