Journey no. 1, Sunday, 18 October 2026
Opening hand
Stop 1: Klondike
Send cards home at a steady pace. Aces and twos are always safe on the foundations. With higher cards, check whether a card of the other colour and one rank lower might still need somewhere to land before you move them up.
Play stop 1Stop 2: FreeCell
Keep the last cell open. Filling the final free cell leaves no room to manoeuvre. Do it when the move wins something concrete, such as freeing an ace.
Play stop 2Stop 3: Spider
Only one suit moves together. Any card can sit on a card one rank higher, but only a run of one suit, in order, moves as a unit. In one-suit Spider every ordered run qualifies.
Play stop 3