Solitaire Club
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Journey no. 1, Sunday, 18 October 2026

Opening hand

  1. A♠3♥4♠8♠4♥3♣9♥

    Stop 1: Klondike

    Draw 1. Deal kd1-001.

    Send cards home at a steady pace. Aces and twos are always safe on the foundations. With higher cards, check whether a card of the other colour and one rank lower might still need somewhere to land before you move them up.

    Play stop 1
  2. J♣J♠K♥3♦A♥10♦7♦4♦9♣K♦2♠4♠5♥6♦7♣8♥6♥J♥2♣8♠10♣A♠6♣Q♣5♠8♦6♠J♦A♦A♣K♠7♥10♥9♠Q♠9♦3♣10♠8♣3♥4♣9♥7♠Q♦4♥2♥5♦K♣3♠Q♥2♦5♣

    Stop 2: FreeCell

    Classic. Deal fcc-008.

    Keep the last cell open. Filling the final free cell leaves no room to manoeuvre. Do it when the move wins something concrete, such as freeing an ace.

    Play stop 2
  3. 3♠10♠2♠8♠6♠8♠J♠J♠J♠10♠

    Stop 3: Spider

    1 suit, optional. Deal sp1-004.

    Only one suit moves together. Any card can sit on a card one rank higher, but only a run of one suit, in order, moves as a unit. In one-suit Spider every ordered run qualifies.

    Play stop 3

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